Creating Enemy Explosions | Unity 2D

Chelsea Cruise
Jun 30, 2021

--

Objective: Play a sequence of explosion sprites when our enemy has been destroyed in the game.

First we need to create a new animation and add the explosion sprite sequence to our enemy prefab. If we look in the Animator window we can see that we have a new anim state for our enemy that is to be controlled by our explosion sequence.

We’re going to create a new parameter of type trigger called OnEnemyDeath. This will be the connection for our explosion sequence.

After creating a handle for our Animator:

Will be using the code below to talk to our trigger.

We now have a fully function explosion sequence!

--

--

Chelsea Cruise
Chelsea Cruise

Written by Chelsea Cruise

Unity Developer, Software Engineer, Game Designer, Graphic Artist

No responses yet